Playing with Religion in Digital Games

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  • Additional Information
    • Publication Type:
      eBook.
    • Abstract:
      Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
    • Subject Terms:
    • Subject Terms:
    • Related ISBNs:
      9780253012531. 9780253012449. 9780253012630.
    • Accession Number:
      879519552
    • Accession Number:
      771955
    • Publication Information:
      Print/Save 100 pages
      Copy/Paste Allowed
  • Citations
    • ABNT:
      HEIDI A. CAMPBELL; GREGORY P. GRIEVE. Playing with Religion in Digital Games. Bloomington: Indiana University Press, 2014. ISBN 9780253012531. Disponível em: http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=e000xna&AN=771955. Acesso em: 23 out. 2020.
    • AMA:
      Heidi A. Campbell, Gregory P. Grieve. Playing with Religion in Digital Games. Indiana University Press; 2014. Accessed October 23, 2020. http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=e000xna&AN=771955
    • APA:
      Heidi A. Campbell, & Gregory P. Grieve. (2014). Playing with Religion in Digital Games. Indiana University Press.
    • Chicago/Turabian: Author-Date:
      Heidi A. Campbell, and Gregory P. Grieve. 2014. Playing with Religion in Digital Games. Digital Game Studies. Bloomington: Indiana University Press. http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=e000xna&AN=771955.
    • Harvard:
      Heidi A. Campbell and Gregory P. Grieve (2014) Playing with Religion in Digital Games. Bloomington: Indiana University Press (Digital Game Studies). Available at: http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=e000xna&AN=771955 (Accessed: 23 October 2020).
    • Harvard: Australian:
      Heidi A. Campbell & Gregory P. Grieve 2014, Playing with Religion in Digital Games, Digital Game Studies, Indiana University Press, Bloomington, viewed 23 October 2020, .
    • MLA:
      Heidi A. Campbell, and Gregory P. Grieve. Playing with Religion in Digital Games. Indiana University Press, 2014. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=e000xna&AN=771955.
    • Chicago/Turabian: Humanities:
      Heidi A. Campbell, and Gregory P. Grieve. Playing with Religion in Digital Games. Digital Game Studies. Bloomington: Indiana University Press, 2014. http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=e000xna&AN=771955.
    • Vancouver/ICMJE:
      Heidi A. Campbell, Gregory P. Grieve. Playing with Religion in Digital Games [Internet]. Bloomington: Indiana University Press; 2014 [cited 2020 Oct 23]. (Digital Game Studies). Available from: http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=e000xna&AN=771955